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The Crimson Court DLC added special Trinket Sets, two for each hero. The Crimson Court DLC adds a musket ball and second place trophy. In the base game, her lower level trinkets are boots and her high level trinkets are hats. The Musketeer has seven 2 common, 2 Crimson Court and 1 uncommon, rare and very rare.
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Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.Įach Hero has Trinkets unique to them that only they can equip. Her musket's variable ammunition and trusty sidearm allow her to deal debilitating damage at range. The only difference between the classes are their unique Shard trinkets.Īlthough outwardly inconspicuous, the Musketeer's regalia is reinforced with hardened leather underarmor, allowing her to sustain a considerable amount of focus fire. "This is the glory we have been hunting!"Īs she is a reskin of the Arbalest, the Musketeer serves the same roles as the Arbalest does. "Think of how they'll cheer and toast us back in the Hamlet!"
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"This is only a bit of excitement, think of the tales they'll tell!" No camping skill has been revised, with the exception of Restring Crossbow, which is renamed to Clean Musket, its icon also being replaced with a reskin of the Highwayman's Clean Guns. Any Buffs or lasting effects given from a camping skill lasts for 4 battles. Only 4 of these can be equipped at one time. Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise).
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The Musketeer understands that hers is a delicate instrument, and must be properly maintained if it to be relied upon in the heat of battle! She is equally adept at providing first aid to her companions, if only to keep them between her and her targets.Ĭamping skills are special skills heroes can use while they are camping.
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